May 10, 2008, 11:19 AM // 11:19
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#1
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Krytan Explorer
Join Date: Jul 2006
Location: Växjö, Sweden
Guild: Stop Stealing [agro]
Profession: Mo/
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Reward Tombs of the Primeval Kings.
Tombs of the Primeval Kings - an "Elite" area. Totally deserted. why?
unlike all other elite areas this one didnt get an endchest reward, nor did it get a HoM statue. The greens from there are totally worthless.
Imo (and many others?) i think to populate it, and make it more worth it, this area needs to be revived with an endchest and (maybe not THAT needed) a HoM statue.
Would really make it more fun and get more ppl to finish this place more.
/signed?
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May 10, 2008, 11:26 AM // 11:26
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#2
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Furnace Stoker
Join Date: Feb 2007
Guild: Trinity of the Ascended [ToA] | Ex-Officer [TAM]
Profession: W/
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/signed
ToPK is really fun but people seem to lack the incentive to do it nowadays.
Better rewards+a statue would be a nice addition
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May 10, 2008, 11:27 AM // 11:27
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#3
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Frost Gate Guardian
Join Date: Jan 2008
Guild: The Order of the Kitten [PURR]
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yeh. I used to go there quite a lot, until it died out. I miss the place.
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May 10, 2008, 11:29 AM // 11:29
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#4
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Ascalonian Squire
Join Date: Mar 2008
Location: Atlanta GA
Guild: Tears Of The Ascended [ToA]
Profession: Mo/
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/signed
I used to have a blast in tombs when it was first converted into a PvE area. But, other than 1 H/H excursion, I havent been back since Factions came out. An end chest would make me consider doing it more often.
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May 10, 2008, 11:52 AM // 11:52
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#5
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Jungle Guide
Join Date: Jun 2005
Guild: None
Profession: Mo/
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/signed
I used to enjoy it loads when it came out, but it died out seeing as there's nothing of value there.
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May 10, 2008, 11:56 AM // 11:56
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#6
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Wilds Pathfinder
Join Date: Feb 2008
Location: Canadia
Profession: W/
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Strange. The Tomb was bustling when my main Prophecies character reached it around a month and a half ago. Of course, that was in North America's evening, which skews things a bit.
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May 10, 2008, 12:40 PM // 12:40
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#7
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Frost Gate Guardian
Join Date: May 2007
Location: NJ, America
Guild: The Eternal Night Vanguard [TEN]
Profession: E/Mo
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/signed. I remember about 2 years ago, that was the only place that people would be. Bringing it back would be great, now if I only made a ranger to do r spike.
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May 10, 2008, 12:59 PM // 12:59
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#8
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Wilds Pathfinder
Join Date: Aug 2006
Location: Europe
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/signed for statue
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May 10, 2008, 01:01 PM // 13:01
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#9
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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/signed!
One of my favourite area, and since no one is there to play, its quite impossible to go in there alone.
*have happy memories* that is the one place that I enjoy pugging.
Last edited by pumpkin pie; May 10, 2008 at 01:14 PM // 13:14..
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May 10, 2008, 01:05 PM // 13:05
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#10
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Frost Gate Guardian
Join Date: Jan 2007
Location: Cracow, Poland.
Profession: D/
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/signed
It needs moar attention!
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May 10, 2008, 01:06 PM // 13:06
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#11
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Frost Gate Guardian
Join Date: Jun 2006
Guild: Warriors of Factions [WOF]
Profession: E/Me
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/signed
loved doing tombs, but the greens are basically worthless...the only reason to go there now is some slight ecto farming of the dryders and dream riders, but even then they don't drop that often. an end chest with a bunch of drops like FoW/UW would be nice.
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May 10, 2008, 01:53 PM // 13:53
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#12
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Forge Runner
Join Date: Feb 2007
Location: WT[B] swamp club, pm me if you have it, or know someone who does..
Guild: Golo dupe na mesecini
Profession: W/Mo
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/signed
*remembers old days, bp lfp"
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May 10, 2008, 02:09 PM // 14:09
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#13
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Frost Gate Guardian
Join Date: Mar 2007
Location: Manchester, UK
Guild: Carpe Nocte [StN]
Profession: R/
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I made my main char (R/) purely for the reason of going to Tombs, that was two years ago and I still play it more than any other. Whilst I've long since moved on from wanting to do a Tombs run every night it's still a huge shame that it is deserted these days. So:
/Signed
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May 10, 2008, 02:23 PM // 14:23
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#14
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: But I Have A Wife And Kids[QQ]-leader
Profession: W/
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/signed
statue, and a low end reward chest. They should eliminate the chances of getting voltaics/eternals/obsidian/emerald stuff outta there just because it's easy to do, and it doesnt take half the effort to do that compared to fow or UW. But just a little something at the end would be nice.
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May 10, 2008, 02:28 PM // 14:28
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#15
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Lion's Arch Merchant
Join Date: Jan 2008
Location: Western Mass
Guild: Passionate Kiss of the cats [Kiss]
Profession: W/N
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/signed for the statue only
end game weaps are a dime a dozen
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May 10, 2008, 02:31 PM // 14:31
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#16
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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It's a Dungeon in almost by definition. You have to clear the area instead of getting a key, but it's almost the same. Go further and further until getting to the 'final boss'.
The changes needed in the Tombs are the following ones:
- Repeatable quest. One of the NPCs in the outpost will give a repeatable quest. 1k and 15 XP wouldbe a goo reward for doing it. The quest is finished by killing the Darknesses.
- Reward chest. There will be only one, that will drop 1 non-green rare boss drop (materials, rare equipment, etc) and one random unique (green) from the their drop list for each party member that uses it. 2 drops of each in Hard Mode. That way if you get one of th funny green items, the other reward may still be good. The Darknesses will no longer drop items.
- HoM statue.
- Dungeon icon. Sorrow's Furnace, Urgoz, the Deep, the Tombs and the Anguish will get their respective Dungeon icons, with a chest once they are finished once in each mode.
- Replace timers with rifts. Instead the timers that appear when you clear an area, some of those dark rifts will spawn in various places of the area. Players will then have to 'talk' with the rift to teleport to the next area.
* Aditionally, if players are too slow or take too long to use the rift, Margonites and other Nigthfall demons may spawn from the rift. To prevent they been farmed and making them just a downside for slowpokes, they will drop nothing and give no XP.
Last edited by MithranArkanere; May 10, 2008 at 02:37 PM // 14:37..
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May 10, 2008, 02:36 PM // 14:36
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#17
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Krytan Explorer
Join Date: Jan 2007
Location: Almkerk, The Netherlands
Profession: P/W
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/signed for obvious reasons.
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May 10, 2008, 03:09 PM // 15:09
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#18
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Well, the problem with ToPK is that it was overfarmed at release (since it, SF, UW, and FoW were like the only thing for a lvl 20 to do). The green's being worthless is set by the community, not by a.net. I remember Victo's Axe going for 100k+30 ecto when it was still newish.
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May 10, 2008, 10:43 PM // 22:43
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#19
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Krytan Explorer
Join Date: Jan 2008
Location: somewhere, Grinding some l33t titles
Guild: Order of the Divine WoodChuck
Profession: R/
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Sign for all the good reason mention above.
Was pretty dispointed after my first time finishing it. i mapped to me HoM only to find out that nothing was to display.
On the other hand, both end bosses drop me their greenies on that first run.
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May 10, 2008, 10:57 PM // 22:57
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#20
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Krytan Explorer
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/signed
Make it a bit harder to bring it up to par with the other campaigns' elite missions, and do the same for Sorrow's Furnace, too. They're both really easy compared to the other elite missions.
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